The Mega Drive/Genesis also supported a number of add-on components (32X, CD, Power Base Converter), making it one of the most flexible systems ever developed. The Genesis could do things that the NES simply couldn't. Sega also focused attention on its better graphics, speed, and sound, especially after the release of Sonic. These efforts were often successful, as Sega marketed the Genesis as hip, cool, and edgy. In addition to porting over popular coin-op games, Sega executives worked hard to lure developers away from Nintendo. Dubbed the Genesis, this version was developed with the American market and consumer in mind. A year later, Sega released the Mega Drive in the United States. The 3D box art is from Robin, EM and LB member, in its most part, while others I made to fill in the new additions to the database.Released in 1988, the Sega Mega Drive heralded the coming of the 16-bit era and inaugurated the Console Wars of the 1990s. Those unlicensed titles will have their own pack later.Įarly prototypes which are mostly broken/incomplete weren't considered, while the most complete ones were already tested and added on previous efforts. This pack doesn't include unlicensed games released worldwide, like Pier Solar, Xeno Crisis and others, it is focused solely on USA content. Some notable releases like Alien Soldier and Mega Man: Willy Wars, among others were released in USA via that service, they are 22 titles added to the database and use the white cardboard box and Sega Net adapter pictures as artwork. This pack and database also includes 3 compilations, 6-Pack (USA), Sonic Classics (USA) and Triple Play (USA). The most complete media collection for the Sega Genesis, Includes all official and unlicensed releases, protos and Sega Channel games released in USA.
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